PvP (player against player) zones are abundant of them, from the surreal deaths of Duel Arena to the frenzied pandemonium at Castle Wars OSRS Gold. If I want something more relaxing to do, I could lounge by the water in Lumbridge or in a town market and just watch the world pass through.Beyond that, it's an exceptionally designed idle game. The ability to let players take their own paths through the game allows it to distinguish itself from the mass of idle games which force players into increasing a number indefinitely."
Discussions continued, and Melvor Idle was soon signed to Jagex Partners, the RuneScape firm's publishing arm. Jagex provided Malcolm help with his development, and also helped with the complete redesign of the brand and assisted with the management of communities and localisation, taking a game developed by one person into something that was available in 13 different various languages (so that far).
The game was launched in the month of April with the Early Access version proved this formula is popular with RPG players, having been downloaded over 600,000 times on Steam and both major apps for mobile devices. This far exceeded Malcom's first expectations as he started his project. Naturally, he had hopes that his game would be successful but it wasn't a 'endgame for his game in mind.
"Luckily the excitement that drove these early days have stayed with me through the past few years of development. Being capable of working in conjunction with Jagex in direct collaboration on this project is an amazing opportunity," he says. "I never imagined that I'd eventually get the backing of the same studio which inspired me in the beginning.
The transition from hobby to fan project was definitely a challenge But looking at the direction I've taken, and the assistance I've received for establishing Games by Malcs as an new studio RuneScape Gold for sale, it's certainly been for the most successful."